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AI Insights · Timothy · October 2021

Top 5 School Games Apps Performance on Unified Platform in Latin America Q3 2021

Explore the performance metrics of the top 5 school games applications on a unified platform in Latin America for Q3 2021, including trends in downloads, revenue, and active users.

Top 5 School Games Apps Performance on Unified Platform in Latin America Q3 2021

In the third quarter of 2021, the top 5 school games applications in Latin America showed varying trends in weekly downloads, revenue, and active users. The data, sourced from Sensor Tower, provides valuable insights into the performance of these apps on a unified platform.

Queen Bee! saw a peak in weekly downloads at the start of the quarter with 346K downloads, but this number gradually declined to around 74K by the end of September. The app also experienced fluctuations in weekly active users, starting from 399K and reaching a low of approximately 174K by the end of Q3.

Papers Grade Please! experienced a steady increase in weekly downloads, growing from 125K in late June to about 108K by the end of September. Revenue for this app remained relatively low, peaking at $77 in late June and fluctuating throughout the quarter. Weekly active users also showed a consistent trend, starting at 308K and ending at 265K.

SAKURA School Simulator displayed a notable increase in downloads mid-quarter, reaching a high of 131K in the week of August 23 before stabilizing around 106K by the end of September. The app’s active users also increased significantly, rising from 227K at the beginning of the quarter to about 367K by the end.

My Town: Preschool kids game maintained a stable download rate, with numbers fluctuating between 50K to 74K throughout the quarter. The app’s weekly active users showed a similar stable trend, starting at 95K and ending at approximately 93K. Revenue remained modest, peaking at $18 in mid-August.

Teacher Simulator: School Days experienced significant fluctuations in weekly downloads, starting from 129K in late June and ending with a rise to 90K by the end of September. Active users followed a similar pattern, beginning at 219K and stabilizing at around 172K by the end of the quarter. The app’s revenue saw small peaks, with the highest being $71 in the weeks of July 12 and September 20.

These insights into the performance metrics of the top 5 school games applications in Latin America for Q3 2021 provide a comprehensive overview of their market presence. For more detailed insights and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2021